
Jason Bouchard
EVE University Ivy League
1
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Posted - 2014.11.09 06:17:51 -
[1] - Quote
CCP Optimal wrote:Caiman Graystock wrote:This is all well and good but please revisit module icons too, they look very dated. I know there was some whinging about turret icons when you did it before... but come on, sort it out! The idea is that actual items will still be represented by graphical icons, but everything else with cleaner, more iconic ones (such as windows in the Neocom). That being said, I'm not ruling out we might do a pass on some of our icons in the future.
Yes, please do iterate on the HUD and module icons. Now they look so inconsistent in style with the NeoCom. Some module icons (like turret upgrades, wink wink nudge nudge) would also benefit if they could look more distinct from each other. While I'm on the subject whatever happened to all of these prototyped UI elements shown at a few Fanfests ago? I was really looking forward to many of the changes, especially the drone interface and indicating what damage level you're at on your ship model. I'd also like to see all those little lines on the health rings go away, they just don't seem like they serve a real purpose. I guess you can say that they show how much raw HP you have, but there's nothing to compare it to side-by-side so why bother? I liked the solid rings from that video.
CCP Arrow wrote:Zand Vor wrote:Looks sweet! Will there be changes to the "red-crosshairs" both in the space HUD and in the Overview to bring them in-line with the ISIS icons, to help differentiate between ship types/sizes? Great Idea! We have many areas we want to focus on as part of the broader EVE UI Modernization project. Adding the Ship Group Icons to the in-space HUD and Overview instead of the current brackets is definitely one of those things but we need to make sure it works well since the overview is a very essential piece of control for combat so it's not going out with the changes in December simply because we want to roll it out with confidence that it brings intended value.
The current icons used in ISIS are probably too similar to each other to be good replacements, which is why I assume, CCP, you haven't migrated them to the overview already. If they could just be made more distinguishable at a glance, then they'd be golden and you should integrate them into the overview immediately. If you haven't guessed from reading the first few sentences I wrote, I like consistency. No, seriously, it would probably help new players out a ton. Going back to that video again, I did like the sleek overview design in that, too, with fewer gridlines. If the gridlines in all the various tables in the game could be removed in such a way without reducing readability that would be incredibly awesome!  |